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Belsambar
January 17th, 2007, 11:50 PM
[ 15] Arcanum: My pet
Wed Jan 17 12:31:33 2007
To: all
My falcon got confused by a ghost and killed itself, thats just wrong.
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Hehe. Made me think about this.

I've long thought we could do more fun stuff with pets.....and I had a few ideas....

We have all sorts of items labelled type 'animal weap' and 'animal armor'....

What I propose is, we get the ability to xp the pet, and level it....if you level it so much, it can wear maybe 2 slots, then 4. Max levels could be based on a partial of the owener's eff levels. Say, 60% of your current level, rounded down. Thus, a level 50 can have a level 30 max pet, with lots of hours put into it. OM's could flat out not have a pet, and lose theirs if they already have one, to prevent having to worry about level loss if OM in question levels their pet to level 30.

Possibly, in the event of keeping pets alive of their own initiative, perhaps at level 30 they gain a 'psychic link' with their owner, granting it abilities based off of the owner's secondary class....a war/cl/thief pet might get sanct, or recall, while the cl/war/thief gets enhanced damage. Other possibilities could be: Mage ... teleport, portal to owner, Thief ... hide, track to exit, ranger ... dual wield, enhanced parry and/or dodge, Shaman ... cloak, scent (It will wander trying to 'find you' depending on how close you are), Warrior ... enhanced damage, hp bonus, Cleric ... sanct, word of recall, Thug ... trip, fierce growl (parylyzes opponent mob uses it on, so mob can run away. Any agressive action would release the paralysis, lasts no longer than 1 tick).

Alignment could also take a part....an evil's pet might be prone to randomly attacking small, weak mobs, a neutral's pet might constantly step aside of combat if it feels it's too evil or good of a fight, not caring for either veiw, a good's pet might randomly cast spells similar to Regina on newbies.

Alright, have fun with this one :P

Maerad
January 18th, 2007, 01:27 AM
Oooooh, I really like it. I've always wished there were more things to do with pets...or some cool pets, really. I especially like your idea of the pet getting the 2nd class abilities...that was nice...*nod self*

,Mae

Tynian
January 18th, 2007, 08:05 AM
Would this be a bad time to mention that I'm not a big pet fan, and have seriously considered removing them....? ::unsure::

Maerad
January 18th, 2007, 12:00 PM
*sigh*

Tynian
January 18th, 2007, 01:54 PM
It seems that there is some attachment to them, which makes it less likely that I'd whack them.

How does everyone feel about in-game pets?

Ghazkull
January 18th, 2007, 03:10 PM
i loved the one i had, will get another one at some point if you keep them::up::

Anonymous Mammal
January 18th, 2007, 09:15 PM
It's a shame you can only have one per level. At max level there is no hope of ever getting another pet if it dies. They are so weak that almost anywhere that a max level character travels endangers the pet's life.

If anything, remove the restriction of one pet per level. One pet at a time is more reasonable.

Belsambar
February 16th, 2007, 04:19 PM
I want a pet I can have fun with? :P

Faite
February 26th, 2007, 09:04 PM
A pet you can have fun with, or that wanders without being attacked by mobs until it finds you once again if it gets lost (ie. you die, but the pet didn't).

Belsambar's idea is a really neat one, and for that matter, what about a pet for bards?

*chirps mischievously*

Faite, Bluebird Bardlette Extraordinaire

Anandunaiss
February 26th, 2007, 11:57 PM
how does one get a pet in the first place?

Anonymous Mammal
February 27th, 2007, 05:00 PM
You find a guy that allows you to ADOPT a pet. Upkeep of a pet requires TFC pet chow and water.

dun
March 26th, 2007, 03:01 AM
its a great idea good job belsambar, it would give people more of a RP feel to it

Belsambar
March 26th, 2007, 08:55 PM
Pet for Bard: Songbird? Canary?

Tynian
March 27th, 2007, 07:08 PM
Immortals?

Belsambar
March 28th, 2007, 12:06 PM
Immortals: Dragons or Rocs?