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Cadee
October 13th, 2006, 11:18 AM
Why is it that you have to be online at the end of the game to receive credit for your points? I understand the not being able to collect your prize, but I don't get why you can't have your points.

Could this be changed so that the points are automatically credited to you as you get them instead of all at the end?

-Cadee, The Chosen Bard.

Tynian
October 13th, 2006, 01:14 PM
I originally kept the points tallied so you could jump back into the game with the same points you were eliminated with (I think).

But that doesn't usually happen. I'd be willing to change it.

Cadee
October 13th, 2006, 10:41 PM
If you reregister you come back with the same amount of points that you had when you didn't qualify for the next round?

Tynian
October 14th, 2006, 06:33 PM
That's what I remember, but I don't know if that's the way it was, that was what I intended but did not do, or if I'm just remembering it wrong. ;)

Cadee
October 15th, 2006, 07:32 PM
Hehe. If that's the case I vote for the points automatically or at the end of each round. Not only because it is more convenient for those who want to keep their points but can not stay on until the end of the game. Also I kind of disagree with the idea of being able to keep your points and move into the next round when you didn't qualify. Seems kind of unfair to be eliminated from a game then turn around and win it by keeping the points you had previously. Then again, I'm probably the only one who cares :)

Belsambar
October 24th, 2006, 12:32 AM
Not really, I care, heh. I did a lot of mobhunts when it was first implemented (single handedly causing Lexie to refuse to play if I was signing up...) I think points should be awarded when you quit, followed by auto resign from the game. Prevents unfair wins by popping in later, as well as allowing those who need the points to keep their hard work.

morgaine
October 25th, 2006, 06:32 PM
Mobhunt should offer a higher exp bonus, possibly related to that of mobmaster.

I suggest, that that instead of ten exp per mob, the defeated mob grant a bonus of 1/10 the return would have been on a mobmaster. This would give the game a greater competitive edge, as players may flock to the money mobs, which may not be easy to kill if multiple players are participating. Although it might be challenging to kill Myron (lvl 81 mobmaster), It would be well worth it knowing i may get a 100 xp mage mob bonus, + 200 exp from mobhunt and 200 xp for the high level kill. Although i suppose it would not be easy to do if there were enemies also participating in the game....eagerly anticipating my trial, Maybe I would need help from a fellow follower participating in the game. As it stands being on the MM rank and recieving a 10 xp pt bonus per kill is not enough motivation to create a sufficient level of competition and participation... Self improvement could establish greater interest in an already fun activity, I would also like to see maybe one of the mobs on the list randomly pop with a sphere when the game passes a certain number of rounds although this might be going to far, but this would create options for maxed out characters, who may have a competitive edge in the game.

Arella
October 26th, 2006, 03:59 PM
Actually it is only 10xp per mob during the first round. If you play it through for a few rounds, the xp gets decent. (10*round number per mob).

Arella
October 26th, 2006, 04:03 PM
Actually it is only 10xp per mob during the first round. If you play it through for a few rounds, the xp gets decent.

pitt
October 28th, 2006, 09:57 AM
changing the xp bonus is an interesting idea!

Maybe the xp bonus should be along the lines of mob level*mobhunt round rather than mobhunt round*10 .

Mobhunt is a fabulous little quest for all levels.. it's great seeing eff 20s being able to play with the 50s. But often the target list gets crowded with pretty big mobs that the 20s would have no chance to kill even if they could find. A better bonus for killing the bigger mobs might encourage the mobhunters that are capable to hunt down the big targets anad leave the little ones for the smaller hunters.

morgaine
October 28th, 2006, 04:43 PM
... maybe the exp could be granted on some sort of level based formula.... for example purposes only:

mobmaster value % player effective level * Mobhunt round bonus

mmv 2000 % eff lvl 50 = 40 * Round 5 = 200 exp
mmv 600 % eff lvl 20 = 30 * Round 4 = 120 exp
mmv 600 % eff lvl 50 = 12 * round 4 = 48 exp
mmv 120 % eff lvl 8 = 15 * round 2 = 30 exp

Now the idea is it would be more beneficial to stay on mobs near your level size during the alotted time because you will get a better exp bonus, and actually get exp from the mob as well as the bonus. Going after little ones is ok but the yield would be very low... I would expect that the formula would be adjusted to perfection but the idea has to start somewhere.

Arella
October 29th, 2006, 12:13 AM
I don't really see the need to change it. Sure the xp isn't near as much as mobmastery, but mobhunt is generally easier too (especially when you are high enough in mm to get good xp). I really disagree with the idea of changing the xp amount based on the player's level. I agree with Pitt, it is one of the few things that a level 20 can compete with a level 50. The 20 is going to have a harder time and shouldn't get screwed on the xp as well. Also I don't think that the bigger mobs should give more xp, if they are big enough you will get xp for killing them as well as for the quest. A large part of the game is being the quickest, killing off the little mobs quickly and even making it so your opponent can't go to the next round is part of the game, it is a samart way to play. Besides, the large mobs cluttering up the list makes it more challenging, you have less mobs to choose from like when you get to the higher levels.

Arella
January 14th, 2007, 09:46 AM
Mobhunt points really should be awarded at the end of every round at the very least. I just lost 124 points in round 5 because of a bug that caused the mud to crash. I understand that it isn't really that hard to get that many points, but it is kind of annoying to spend close to two hours doing it just to have it all vanish.

Eliah
January 15th, 2007, 11:22 AM
I was just thinking about this a couple of days ago. I'm a low level bard and I can't vortex yet - mobhunt is hard enough as it is. It would be _really_ nice to get my mobhunt points at the end of each round...or maybe lessen the amount of time for each round? Not everyone is able to sit down and play a game of mobhunt for two hours just to get a few points that are necessary to level. Before anyone says it - yes, I know, bards are difficult. I realize this. But what is more difficult than actually mobhunting is finding the time it takes to do so. By giving PCs the points they earn each round, we can choose how many rounds we want to play and how long we want to make the game last. Also, there are some rounds where everything on the list is either too big, or on another continent, but I still need the points...so I'm forced to sit through the round until I lose...whereas if I had received my points by the round already, I wouldn't have to just sit around for 20 minutes.