Anonymous Mammal
September 19th, 2006, 10:28 PM
There have been a lot of changes recently to improve the value of almost every type of eq, with the exception of MR which has been discussed, but what about moves?
Currently, the only things I can think of that depend on moves is the vortex (which will not let you enter unless you have at least 50 moves) and regular movements from room to room.
In some mud code bases moves acts a bit like stamina in that the skills used during a fight require the use of moves to accomplish the task. These kinds of skills on TFC would be like the use of backstab, blynd, disarm, first, second and third attack, kick and any of the other melee attacks that are not automatic. If one runs out of moves the skill cannot be performed.
I know that, depending on classes, some triple-classed characters can reach upwards of 800 or more moves, so I don't think that there would ever be an excessive need for any kind of +moves equipment. However, if there was an actual use for this kind of equipment it might actually end up being used instead of sold to shoppies or sac'd on the ground.
Currently, the only things I can think of that depend on moves is the vortex (which will not let you enter unless you have at least 50 moves) and regular movements from room to room.
In some mud code bases moves acts a bit like stamina in that the skills used during a fight require the use of moves to accomplish the task. These kinds of skills on TFC would be like the use of backstab, blynd, disarm, first, second and third attack, kick and any of the other melee attacks that are not automatic. If one runs out of moves the skill cannot be performed.
I know that, depending on classes, some triple-classed characters can reach upwards of 800 or more moves, so I don't think that there would ever be an excessive need for any kind of +moves equipment. However, if there was an actual use for this kind of equipment it might actually end up being used instead of sold to shoppies or sac'd on the ground.