rubicant99
August 22nd, 2006, 04:12 PM
Just an idea you should lower mob effective levels. This change never made sense. I understand eq imflation, however making the game more difficult for the 10 PEOPLE that still play the game is not a good idea. This does not promote player activity. Think about this reasoning for a while honestly for the good of the game... I also understand alot of the changes that went in affect with char stats, however lowering affectiveness of healths was not player activity friendly either. Otherwise I like your direction with int/wis/con AND spell "potency".
`Rubicant -=Tucson=- -=Fire=- -=Rose=- -=Coven=- -=Mystaya=-:>
`Rubicant -=Tucson=- -=Fire=- -=Rose=- -=Coven=- -=Mystaya=-:>